Guide 2 of 5 · Pack creation

How to Create a Choicer Voicer Voice Pack

A working pack can be as simple as a folder of clean audio. A memorable pack adds consistent filenames, concise subtitles, useful artwork, clear credits, and enough testing that every selected clip survives a real round.

  • packs_voice
  • Clip editing
  • Subtitles
  • Artwork
  • Pack metadata

Updated

Custom judge artwork used with a Choicer Voicer content pack
Content packs can shape the whole show, while Voice Packs focus on the audio lines players perform.

Quick Facts

Required content
At least one valid audio clip
Accepted audio
WAV, MP3, or OGG
Maximum clip length
60 seconds
Subtitle rule
Clip filename plus .txt
Image rule
Matching base filename
Testing goal
Complete one playable round per sample group

Make a small editorial plan

Choose a Theme and Clip Standard

Define who will play the pack and what they should recognize. A pack for close friends can use private in-jokes; a public pack needs a title, description, credit, and material that makes sense without an explanation from the creator.

Choose a target clip range before editing. Short phrases are easier to hear, remember, and perform. Long scenes can work in Dub Mode, but a normal Voice Pack benefits from lines that deliver one clear rhythm or character choice.

  • Write a one-sentence pack promise and remove clips that do not fit it.
  • Prefer speech with minimal music, crowd noise, or overlapping dialogue.
  • Keep the loudness range consistent enough that players do not adjust volume every round.
  • Record the source and permission status in a creator note outside the playable folder.

Create the folder deliberately

Build the Voice Pack Step by Step

  1. Create the pack folder

    Add a new folder inside packs_voice. Its folder name becomes the in-game pack name.

  2. Edit and export each clip

    Trim silence, avoid clipping, and export standard WAV, MP3, or OGG files under 60 seconds.

  3. Use unique descriptive filenames

    Name every line so matching text and artwork stay attached when folders are reorganized.

  4. Add optional subtitles

    Create a .txt file with the same base name as each clip and write the spoken line accurately.

  5. Add clip or fallback artwork

    Use a same-name PNG, JPG, or WEBP, or provide _pack_filler_image for unmatched clips.

  6. Add pack metadata

    Use _author.txt for credit and _subtitle.txt for a concise description.

  7. Test in a fresh game session

    Restart, open the pack, play several random clips, and verify audio, text, artwork, and scoring.

Avoid silent format failures

Voice Pack File Rules and Common Mistakes

Common Pack problems and direct fixes
ProblemLikely causeFix
Clip appears but will not play Corrupt file or unsupported encoding Re-export to standard uncompressed WAV or a normal MP3/OGG
Wrong format wins Same base name exists in several formats Keep only the intended clip; priority is WAV, MP3, then OGG
Subtitle is missing Text filename does not match exactly Use the identical base name and a .txt extension
Image does not appear Wrong base name or unsupported format Use matching PNG, JPG, or WEBP, or _pack_filler_image
Pack title looks wrong Outer wrapper folder was installed Move the actual content folder directly into packs_voice

Test like a player

Run a Pack Quality Check Before Sharing

Folder inspection is not enough because the selection list can recognize a filename before the engine validates the playable media. Sample clips from the beginning, middle, and end of every nested category. Listen through normal speakers and the exact microphone loop used for gameplay.

  • No clip exceeds 60 seconds.
  • Every filename is unique across the pack tree.
  • Speech is clearly audible without severe background noise.
  • Subtitles match the words and do not reveal unrelated private information.
  • Artwork has permission, sensible cropping, and no missing-file placeholders.
  • The archive opens to one obvious install folder and includes a short README.

Direct answers

How to Create a Choicer Voicer Voice Pack FAQ

Can I create a pack without coding?

Yes. A basic Voice Pack is a folder of supported audio files placed in packs_voice.

How do I add subtitles?

Create a plain text file whose base filename exactly matches the audio clip.

What is _pack_filler_image?

It is optional fallback artwork used when a clip does not have its own matching image.

Why should filenames be unique?

Unique descriptive names keep subtitles and images attached correctly when Packs are nested or reorganized.

Reference trail

Sources and Further Reading

These sources support the platform, Pack, and workflow facts used in this original Choicer Voicer guide. Check the official store page for release details that may change after the update date above.