Guide 2 of 5 · Pack creation
How to Create a Choicer Voicer Voice Pack
A working pack can be as simple as a folder of clean audio. A memorable pack adds consistent filenames, concise subtitles, useful artwork, clear credits, and enough testing that every selected clip survives a real round.
Updated
Quick Facts
- Required content
- At least one valid audio clip
- Accepted audio
- WAV, MP3, or OGG
- Maximum clip length
- 60 seconds
- Subtitle rule
- Clip filename plus .txt
- Image rule
- Matching base filename
- Testing goal
- Complete one playable round per sample group
Make a small editorial plan
Choose a Theme and Clip Standard
Define who will play the pack and what they should recognize. A pack for close friends can use private in-jokes; a public pack needs a title, description, credit, and material that makes sense without an explanation from the creator.
Choose a target clip range before editing. Short phrases are easier to hear, remember, and perform. Long scenes can work in Dub Mode, but a normal Voice Pack benefits from lines that deliver one clear rhythm or character choice.
- Write a one-sentence pack promise and remove clips that do not fit it.
- Prefer speech with minimal music, crowd noise, or overlapping dialogue.
- Keep the loudness range consistent enough that players do not adjust volume every round.
- Record the source and permission status in a creator note outside the playable folder.
Create the folder deliberately
Build the Voice Pack Step by Step
Create the pack folder
Add a new folder inside packs_voice. Its folder name becomes the in-game pack name.
Edit and export each clip
Trim silence, avoid clipping, and export standard WAV, MP3, or OGG files under 60 seconds.
Use unique descriptive filenames
Name every line so matching text and artwork stay attached when folders are reorganized.
Add optional subtitles
Create a .txt file with the same base name as each clip and write the spoken line accurately.
Add clip or fallback artwork
Use a same-name PNG, JPG, or WEBP, or provide _pack_filler_image for unmatched clips.
Add pack metadata
Use _author.txt for credit and _subtitle.txt for a concise description.
Test in a fresh game session
Restart, open the pack, play several random clips, and verify audio, text, artwork, and scoring.
Avoid silent format failures
Voice Pack File Rules and Common Mistakes
| Problem | Likely cause | Fix |
|---|---|---|
| Clip appears but will not play | Corrupt file or unsupported encoding | Re-export to standard uncompressed WAV or a normal MP3/OGG |
| Wrong format wins | Same base name exists in several formats | Keep only the intended clip; priority is WAV, MP3, then OGG |
| Subtitle is missing | Text filename does not match exactly | Use the identical base name and a .txt extension |
| Image does not appear | Wrong base name or unsupported format | Use matching PNG, JPG, or WEBP, or _pack_filler_image |
| Pack title looks wrong | Outer wrapper folder was installed | Move the actual content folder directly into packs_voice |
Test like a player
Run a Pack Quality Check Before Sharing
Folder inspection is not enough because the selection list can recognize a filename before the engine validates the playable media. Sample clips from the beginning, middle, and end of every nested category. Listen through normal speakers and the exact microphone loop used for gameplay.
- No clip exceeds 60 seconds.
- Every filename is unique across the pack tree.
- Speech is clearly audible without severe background noise.
- Subtitles match the words and do not reveal unrelated private information.
- Artwork has permission, sensible cropping, and no missing-file placeholders.
- The archive opens to one obvious install folder and includes a short README.
Direct answers
How to Create a Choicer Voicer Voice Pack FAQ
Can I create a pack without coding?
Yes. A basic Voice Pack is a folder of supported audio files placed in packs_voice.
How do I add subtitles?
Create a plain text file whose base filename exactly matches the audio clip.
What is _pack_filler_image?
It is optional fallback artwork used when a clip does not have its own matching image.
Why should filenames be unique?
Unique descriptive names keep subtitles and images attached correctly when Packs are nested or reorganized.
Reference trail
Sources and Further Reading
These sources support the platform, Pack, and workflow facts used in this original Choicer Voicer guide. Check the official store page for release details that may change after the update date above.
- Voice Pack Guide v0.4Current folder, format, image, and metadata rules
- Developer content-pack postHistorical creator guidance and implementation discussion