Voice Pack library

Choicer Voicer Voice Packs

Voice Packs supply the lines you hear and imitate. Use this hub to understand pack folders, choose reliable downloads, install audio safely, and create a pack that is easy for players to browse.

  • WAV, MP3 & OGG
  • Pack folders
  • Subtitles
  • Clip images
  • Community mods

Updated

Custom Choicer Voicer judge panel displayed during a voice pack performance
Voice Packs provide performance clips; other content packs can change judges, the host, studio, menu, and contestants.

Quick Facts

Pack location
The packs_voice folder inside the desktop game directory
Audio formats
WAV, MP3, and OGG
Clip limit
No longer than 60 seconds
Optional metadata
_author and _subtitle text files
Clip artwork
Matching PNG, JPG, or WEBP image
Best first source
Official Packs & References download

Start with the folder model

What a Choicer Voicer Voice Pack Contains

A Voice Pack is a normal folder of audio clips. The folder name becomes the pack name shown in the game. A simple pack can contain only playable audio; a polished pack can add an author credit, a short description, subtitles, matching artwork, and nested folders for categories.

The current v0.4 guide says the game recognizes WAV, MP3, and OGG. When duplicate base names exist in several formats, the priority is WAV, then MP3, then OGG. Keep one intended version of each line so players do not have to diagnose which file was selected.

Useful Voice Pack files and naming rules
ItemRequired name or formatPurpose
Voice clip WAV, MP3, or OGG The reference line used for a round
Subtitle Same base name as the clip, plus .txt Shows the words for that specific clip
Clip image Same base name, PNG, JPG, or WEBP Displays artwork tied to one line
Fallback image _pack_filler_image Supplies artwork when a clip has no match
Author credit _author.txt Names the pack creator
Pack description _subtitle.txt Adds a short pack summary

Choose content the room understands

How to Find a Good Voice Pack

Begin with the official Packs & References download because it demonstrates the expected structure. Community hubs can offer far more themes, but each archive should still be treated as an independent download: read its author notes, update date, required game version, folder layout, and usage permissions.

For a party, recognizable lines are more useful than raw volume. A focused pack with clear, memorable clips keeps every player involved. Very large packs can dominate random selection and make it harder to hear the strongest material.

  • Preview the theme and verify that the audience knows the source material.
  • Prefer clean speech with little background music or noise.
  • Check that each archive opens into a sensible pack folder rather than an executable installer.
  • Scan community downloads before extracting them and keep the original archive as a backup.
  • Use only audio and images you have permission to play, record, and share.

One controlled change at a time

Install a Voice Pack Without Losing Your Setup

Extract the archive outside the game first. Find the folder that directly contains the audio and optional metadata, then place that folder inside packs_voice. Avoid an extra wrapper level unless the author intentionally uses it as a nested category.

  1. Back up your current Packs

    Copy the existing custom pack folders before updating the game or reorganizing content.

  2. Inspect the extracted archive

    Confirm the contents are media and text files, and read any version-specific instructions.

  3. Place one pack in packs_voice

    Install only one new folder so a loading or format problem has one clear cause.

  4. Restart and select the pack

    Reopen the desktop game, check the displayed title and clip list, and run one complete round.

  5. Verify sound, subtitle, and artwork

    Listen for a clean reference, confirm the words match, and check that the correct image loads.

Make every clip playable

Create a Voice Pack Players Will Keep

Keep clips short, audible, and distinct. Use descriptive, unique filenames so a reorganized pack can still associate each subtitle and image with the correct line. Test the quietest and loudest clips through the same microphone and speaker setup that players will use.

The game guide warns that compressed WAV files and clips longer than 60 seconds may not work even if they appear in the selection list. Export a standard uncompressed WAV or a well-formed MP3 or OGG, then validate the actual round instead of trusting the folder browser alone.

  • Trim dead air while preserving enough lead-in for players to hear the line naturally.
  • Normalize obvious volume jumps without crushing every expressive peak.
  • Write subtitles exactly as spoken, including intentional pauses or interjections.
  • Use varied images when they improve recognition; otherwise add one clear fallback image.
  • Credit the pack author and preserve source or permission notes outside the playable folder.

Direct answers

Choicer Voicer Voice Packs FAQ

Where do Voice Packs go?

Put the pack folder inside packs_voice in the desktop game directory. The folder that directly contains the clips becomes the pack players select.

Which audio formats work?

The v0.4 guide lists WAV, MP3, and OGG. Avoid compressed WAV files, corrupted files, and clips longer than 60 seconds.

Can one Voice Pack contain categories?

Yes. Nested folders create subgroups, and a selected parent pack can include its own clips plus the clips in child folders.

Do clips need images and subtitles?

No. Audio is the core requirement. Matching text and image files make a pack easier to follow and more visually distinctive.

Reference trail

Sources and Further Reading

These sources support the platform, Pack, and workflow facts used in this original Choicer Voicer guide. Check the official store page for release details that may change after the update date above.