Voice Pack library
Choicer Voicer Voice Packs
Voice Packs supply the lines you hear and imitate. Use this hub to understand pack folders, choose reliable downloads, install audio safely, and create a pack that is easy for players to browse.
Updated
Quick Facts
- Pack location
- The packs_voice folder inside the desktop game directory
- Audio formats
- WAV, MP3, and OGG
- Clip limit
- No longer than 60 seconds
- Optional metadata
- _author and _subtitle text files
- Clip artwork
- Matching PNG, JPG, or WEBP image
- Best first source
- Official Packs & References download
Start with the folder model
What a Choicer Voicer Voice Pack Contains
A Voice Pack is a normal folder of audio clips. The folder name becomes the pack name shown in the game. A simple pack can contain only playable audio; a polished pack can add an author credit, a short description, subtitles, matching artwork, and nested folders for categories.
The current v0.4 guide says the game recognizes WAV, MP3, and OGG. When duplicate base names exist in several formats, the priority is WAV, then MP3, then OGG. Keep one intended version of each line so players do not have to diagnose which file was selected.
| Item | Required name or format | Purpose |
|---|---|---|
| Voice clip | WAV, MP3, or OGG | The reference line used for a round |
| Subtitle | Same base name as the clip, plus .txt | Shows the words for that specific clip |
| Clip image | Same base name, PNG, JPG, or WEBP | Displays artwork tied to one line |
| Fallback image | _pack_filler_image | Supplies artwork when a clip has no match |
| Author credit | _author.txt | Names the pack creator |
| Pack description | _subtitle.txt | Adds a short pack summary |
Choose content the room understands
How to Find a Good Voice Pack
Begin with the official Packs & References download because it demonstrates the expected structure. Community hubs can offer far more themes, but each archive should still be treated as an independent download: read its author notes, update date, required game version, folder layout, and usage permissions.
For a party, recognizable lines are more useful than raw volume. A focused pack with clear, memorable clips keeps every player involved. Very large packs can dominate random selection and make it harder to hear the strongest material.
- Preview the theme and verify that the audience knows the source material.
- Prefer clean speech with little background music or noise.
- Check that each archive opens into a sensible pack folder rather than an executable installer.
- Scan community downloads before extracting them and keep the original archive as a backup.
- Use only audio and images you have permission to play, record, and share.
One controlled change at a time
Install a Voice Pack Without Losing Your Setup
Extract the archive outside the game first. Find the folder that directly contains the audio and optional metadata, then place that folder inside packs_voice. Avoid an extra wrapper level unless the author intentionally uses it as a nested category.
Back up your current Packs
Copy the existing custom pack folders before updating the game or reorganizing content.
Inspect the extracted archive
Confirm the contents are media and text files, and read any version-specific instructions.
Place one pack in packs_voice
Install only one new folder so a loading or format problem has one clear cause.
Restart and select the pack
Reopen the desktop game, check the displayed title and clip list, and run one complete round.
Verify sound, subtitle, and artwork
Listen for a clean reference, confirm the words match, and check that the correct image loads.
Make every clip playable
Create a Voice Pack Players Will Keep
Keep clips short, audible, and distinct. Use descriptive, unique filenames so a reorganized pack can still associate each subtitle and image with the correct line. Test the quietest and loudest clips through the same microphone and speaker setup that players will use.
The game guide warns that compressed WAV files and clips longer than 60 seconds may not work even if they appear in the selection list. Export a standard uncompressed WAV or a well-formed MP3 or OGG, then validate the actual round instead of trusting the folder browser alone.
- Trim dead air while preserving enough lead-in for players to hear the line naturally.
- Normalize obvious volume jumps without crushing every expressive peak.
- Write subtitles exactly as spoken, including intentional pauses or interjections.
- Use varied images when they improve recognition; otherwise add one clear fallback image.
- Credit the pack author and preserve source or permission notes outside the playable folder.
Direct answers
Choicer Voicer Voice Packs FAQ
Where do Voice Packs go?
Put the pack folder inside packs_voice in the desktop game directory. The folder that directly contains the clips becomes the pack players select.
Which audio formats work?
The v0.4 guide lists WAV, MP3, and OGG. Avoid compressed WAV files, corrupted files, and clips longer than 60 seconds.
Can one Voice Pack contain categories?
Yes. Nested folders create subgroups, and a selected parent pack can include its own clips plus the clips in child folders.
Do clips need images and subtitles?
No. Audio is the core requirement. Matching text and image files make a pack easier to follow and more visually distinctive.
Reference trail
Sources and Further Reading
These sources support the platform, Pack, and workflow facts used in this original Choicer Voicer guide. Check the official store page for release details that may change after the update date above.
- Voice Pack Guide v0.4Folder structure, formats, metadata, and clip rules
- Official The Choicer Voicer pageCurrent game features and official download
- Developer content-pack discussionHistorical developer notes and community questions